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Smash hit open-ended RPG and pillar of K-content Crimson Desert has been compared to a singleplayer MMO by both fans and detractors, but perhaps the most MMOish thing about it is how players are frequently returning to find an unrecognizable game. The onslaught of feedback-driven updates continues in a patch released today which boasts two new features: rematch and re-blockade.

Rematching lets you fight bosses you've already beaten "to test your progress and experiment with different tactics," the patch notes explain. Just go to where you fought the boss, light your lantern, and begin the fight one of two ways: with your foe balanced as they were when you first took them on, or with their numbers pumped up to match your current gear. You can't get new loot from these fights, but you can use any character for them and you'll get back any consumables used.

Following a similar thread, re-blockades allow factions to retake liberated areas, though this should happen more organically. You can set re-blockades to happen frequently, every once in a blue moon (the default option), or not at all if you'd rather enemy factions stay down. The system impacts 13 different factions and 23 areas, but the patch notes clarify this will be expanded and "improved" with upcoming patches.

Link: https://www.pcgamer.com/games/rpg/new-crimson-desert-update-lets-you-rematch-defeated-enemies-and-adds-new-legendary-creatures/

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