TheDude @ LCS Postat Februarie 26 Postat Februarie 26 In Apex Legends Third-Party Fighting Is a Designed Feature, Not a Problem Many players complain about “third-partying” (when a third team attacks mid-fight), but Respawn actually designed Apex’s maps and pacing to encourage it. The time-to-kill (TTK) is longer compared to games like Warzone, meaning fights last longer — which increases the chance of another squad hearing gunfire and pushing. This creates chaotic but strategic decision-making: do you finish a fight fast, reset quickly, or reposition? The entire risk-reward structure of Apex revolves around managing third parties intelligently. SOURCE
Postări Recomandate