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Nick-Or-RealName: Andreea Kurumi

Age:21

Suggestions: 

1. The number of infection bombs should be limited, 2/3 per round. There are a lot of players who just throw bombs without attacking, and it's pretty annoying.

2. There shouldn't be infinite lasermines anymore, 5/6 per round for each person. This is to maintain a balance between the infection bomb and the lasermines.

3. Something should be done about the gameplay with the human. Mods are bought every 3 rounds, you barely get to play a bit 'classic' before new mods are bought.

[Download Links]:

Reason Why Add-Or-Remove It: For beginner players (I am one of them) it is very frustrating not to be able to play because no matter where you hide or go, you get 2-3 infection bombs, and if you buy an antidote, you get hit by another one, and the player ends up without ammo, gets frustrated, and quits.

P.S. These are just a few ideas, if they are rejected it’s not a problem.

Editat de Drăganu
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Postat
4 hours ago, Andreea13 said:

Nick-Or-RealName: Andreea Kurumi

Age:21

Suggestions: 

1. The number of infection bombs should be limited, 2/3 per round. There are a lot of players who just throw bombs without attacking, and it's pretty annoying.

2. There shouldn't be infinite lasermines anymore, 5/6 per round for each person. This is to maintain a balance between the infection bomb and the lasermines.

3. Something should be done about the gameplay with the human. Mods are bought every 3 rounds, you barely get to play a bit 'classic' before new mods are bought.

[Download Links]:

Reason Why Add-Or-Remove It: For beginner players (I am one of them) it is very frustrating not to be able to play because no matter where you hide or go, you get 2-3 infection bombs, and if you buy an antidote, you get hit by another one, and the player ends up without ammo, gets frustrated, and quits.

P.S. These are just a few ideas, if they are rejected it’s not a problem.

Suggestion pending!

we will discuss and come with a response asap!

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Postat

SUGGESTION REJECTED!

1. Limiting infection nades will make the zm too weak, as humans are powerful ( this suggestion is not completed rejected, its still under discussion of the managers)!

 

2. We will never limit LM, imagine the server 32/32 , humans will have no chance , especially at powerful mods like Reptile, Hybrid and etc.

 

3. Everything is calculated so any player has the chance to buy mods !

We re thinking always at players and make them things easier for them ,but at the same time we want things to be fair.

However, your suggestion gave us more ideas that might be added and make a balanced game. If you have any more suggestions let us know!

T/C

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