Blancoo Postat Mai 3 Postat Mai 3 Leaving Ghost - Fantoma la cer Descriere : Se ridica o fantoma la cer atunci cand mori Versiunea pentru HLDS Sursa : Citat #include < amxmodx > #include < cstrike > #include < fakemeta > #include < engine > #include < hamsandwich > #define PLUGIN "Leaving Soul" #define VERSION "1.0" #define AUTHOR "Daniel" #define SOUL_MODEL "models/warcraft3/ghostspirit2.mdl" #define SOUL_TRANSPARENCY 85.0 #define SOUL_VELOCITY 135.0 #define SOUL_ROTATION 65.0 #define SOUL_LONGEVITY 2.5 public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Killed, "player", "Ham_KilledPlayer_Post", 1) } public Ham_KilledPlayer_Post(id, attacker) { new Float: vecOrigin[3]; entity_get_vector(id, EV_VEC_origin, vecOrigin) new ent = create_entity("info_target") if( !ent ) return engfunc(EngFunc_SetModel, ent, SOUL_MODEL); engfunc(EngFunc_SetSize, ent, {-10.0, -10.0, -10.0}, {10.0, 10.0, 10.0}); engfunc(EngFunc_SetOrigin, ent, vecOrigin); entity_set_string(ent, EV_SZ_classname, "ghostspirit") entity_set_int(ent, EV_INT_movetype, MOVETYPE_NOCLIP) entity_set_int(ent, EV_INT_solid, SOLID_NOT) entity_set_int(ent, EV_INT_sequence, 64) entity_set_float(ent, EV_FL_frame, 0.0) entity_set_int(ent, EV_INT_renderfx, kRenderFxGlowShell) entity_set_int(ent, EV_INT_rendermode, kRenderTransAlpha) entity_set_float(ent, EV_FL_renderamt, SOUL_TRANSPARENCY) new Float:fVelocity[3] fVelocity[2] = SOUL_VELOCITY; entity_set_vector(ent, EV_VEC_velocity, fVelocity) new Float:aVelocity[3] aVelocity[1] = SOUL_ROTATION; set_pev(ent, pev_avelocity, aVelocity); set_task(SOUL_LONGEVITY, "TASK_RemoveSoul", ent) } public TASK_RemoveSoul(ent) { if(is_valid_ent(ent)) entity_set_int(ent, EV_INT_flags, FL_KILLME) } public plugin_precache() { engfunc(EngFunc_PrecacheModel, SOUL_MODEL); } Citează
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