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Postat

Battlepass Toxic Beta

Salutare! Am creat un sistem de Battlepass pentru serverele de Counter-Strike 1.6, în special pentru cele care folosesc moduri de tip CSGO Classy.

Am ales ca acesta să fie gratuit momentan, însă doresc să îmi selectez clientela — nu vreau ca oricine să aibă acces la el.

⚠️ Lucruri importante de menționat:

Versiune BETA: Proiectul este încă în faza Beta și poate conține bug-uri. Pentru raportarea lor, folosiți secțiunea de Tickete de pe website.

Exclusivitate: Doar serverele din comunitatea LeagueCS au acces la acest plugin.

Fără cod sursă (.SMA): Nu ofer fișierul .sma. Veți primi direct fișierul .amxx compilat special pentru serverul vostru, după ce plasați comanda pe site.

Afiliere: LeagueCS nu este afiliată cu acest Battlepass. Staff-ul comunității nu răspunde de eventualele probleme; eu sunt singurul responsabil.

📸 Prezentare (Funcționează Steam / Non-Steam):

Puteți vedea cum arată în joc aici: https://imgur.com/a/uqjueZp

⚙️ Detalii tehnice și configurare:

Baza de date: Când plasați comanda, vă rog să îmi lăsați datele de conectare de la baza de date MySQL pentru a le introduce direct în cod. Momentan nu am creat un fișier extern de configurare (.cfg), dar va urma într-un update.

Modificări: Nu ofer gratuit schimbări ale temei vizuale sau ale premiilor (rewards).

💻 Comenzi administrative (Console):

amx_bp_reset <nume> — Resetează complet progresul unui jucător în Battlepass.

amx_bp_setlevel <nume> <tier> — Setează direct nivelul (tier-ul) unui jucător.

amx_bp_givexp <nume> <suma> — Adaugă o sumă de XP unui jucător.

🛒 Cum comanzi?
Puteți plasa o comandă direct pe site-ul ACESTA. După ce comanda este verificată și acceptată, veți primi plugin-ul configurat special pentru serverul vostru.

 

 

 

  • Like 1
  • Fortzaaaa 1
Postat (editat)

UPDATE 1.1 BETA

  • Am adaugat fisier extern pentru SQL
  • Am fixat un usor bug,in motd pe steam mergea greu sa dai scroll
  • Am scos licentierea pe IP

 

Urmeaza:

  • Configurarea Full a Battlepass ului din fisier -Done
  • Improvements la aspectul battlepass - Done
Editat de BandB
Postat

Ca sa nu las serverele de classic sau respawn pe dinafara,puteti sa dati order de pe site,si sa scrieti la detalii ca vreti ceva pentru classic sau respawn,iar eu o sa il fac ca sa poata fi folosit si pe aceste mod-uri,nu doar csgo classy

Postat

Maine seara va fi gata urmatorul update,acesta contine
 

  • Misiuni costumizabile 100% din fisierul cfg,atat daily cat si weekly
  • Alegerea a cate misiuni daily/weekly sa apara pe zi/saptamana
  • Costumizare usoara a tier-urilor
  • Tier-urile marcate ca si "grand",pot avea oricate si orice reward-uri vreti voi
  • Tip-uri de reward-uri: +HP, +Armura, +Bani, +DMG Multiply,Skin
  • Toate reward-urile vor fi foarte usor de adaugat
Spoiler

Reward normal
"1"  "money"  "50" - unde "1" - tier, "money" - tip de reward, "50" - suma

Reward Skin Normal
"9"  "skin"   "M4A4 | Dragon King"     "24" "0" - unde "9" - tier, "skin" - tip de reward, "M4A4 | Dragon King" -numele skin-ului, "24" - id-ul skin-ului, "0" - Skin-ul nu este STATTRACK

Reward Skin Stattrack
"9"  "skin"   "M4A4 | Dragon King"     "24" "1" - unde "9" - tier, "skin" - tip de reward, "M4A4 | Dragon King" -numele skin-ului, "24" - id-ul skin-ului, "1" - Skin-ul este STATTRACK

  • Preview fisier battlepass.cfg
    Spoiler

    ; ============================================================
    ;  BATTLE PASS TOXIC — Config
    ;  Locatie: addons/amxmodx/configs/battlepass/battlepass.cfg
    ; ============================================================


    host = 
    user = 
    pass = 
    db   = 

    [SEASON]
    season      = 1
    days        = 30
    name        = Operation Toxic
    xp_per_tier = 9500
    max_tiers   = 40

    [XP]
    kill      = 100
    headshot  = 150
    roundwin  = 200

    [MISSION_SETTINGS]
    ; Cate misiuni sa fie active pe zi/saptamana (alese aleatoriu)
    daily_random  = 3
    weekly_random = 2

    [DAILY_MISSIONS]
    ; Format: "id" "type" "goal" "xp"
    ; Types: kills, headshots, roundwins
    "1"  "kills"      "25"  "500"
    "2"  "kills"      "50"  "1000"
    "3"  "kills"      "75"  "1500"
    "4"  "headshots"  "15"  "400"
    "5"  "headshots"  "30"  "800"
    "6"  "headshots"  "50"  "1500"
    "7"  "roundwins"  "5"   "350"
    "8"  "roundwins"  "10"  "700"
    "9"  "roundwins"  "20"  "1500"

    [WEEKLY_MISSIONS]
    ; Format: "id" "type" "goal" "xp"
    "1"  "kills"      "200" "2000"
    "2"  "kills"      "500" "5000"
    "3"  "headshots"  "80"  "1500"
    "4"  "headshots"  "150" "3500"
    "5"  "roundwins"  "50"  "3000"
    "6"  "roundwins"  "100" "6000"

    [TIERS]
    ; Format normal:    "tier" "type" "value"
    ; Format skin:      "tier" "skin" "Nume Skin" "skinid" "stattrack(0/1)"
    ; Format grand:     "tier" "grand"
    ;                   {
    ;                       "type" "value"
    ;                       "skin" "skinid" "stattrack"
    ;                   }
    ; Types: money, hp, armor, damage, skin, grand
    ; damage value = multiplicator (ex: 0.05 = +5% damage)

    "1"  "money"  "50"
    "2"  "hp"     "1"
    "3"  "armor"  "10"
    "4"  "skin"   "AK47 Legion Anubis"   "23" "1"
    "5"  "money"  "150"
    "6"  "hp"     "2"
    "7"  "damage" "0.05"
    "8"  "armor"  "10"
    "9"  "skin"   "M4A4 Dragon King"     "24" "0"
    "10" "money"  "200"
    "11" "hp"     "3"
    "12" "armor"  "15"
    "13" "skin"   "AWP Asiimov"          "25" "1"
    "14" "damage" "0.10"
    "15" "money"  "250"
    "16" "hp"     "5"
    "17" "armor"  "15"
    "18" "skin"   "AK47 Bloodsport"      "26" "0"
    "19" "money"  "300"
    "20" "damage" "0.15"
    "21" "hp"     "7"
    "22" "armor"  "20"
    "23" "skin"   "M4A1-S Printstream"   "27" "1"
    "24" "money"  "350"
    "25" "hp"     "10"
    "26" "damage" "0.20"
    "27" "armor"  "20"
    "28" "skin"   "USP Kill Confirmed"   "28" "0"
    "29" "money"  "400"
    "30" "hp"     "12"
    "31" "armor"  "25"
    "32" "skin"   "Desert Eagle Blaze"   "29" "1"
    "33" "damage" "0.25"
    "34" "money"  "450"
    "35" "hp"     "15"
    "36" "skin"   "AWP Dragon Lore"      "30" "1"
    "37" "armor"  "25"
    "38" "money"  "500"
    "39" "damage" "0.30"
    "40" "grand"
    {
        "money"  "250"
        "hp"     "10"
        "armor"  "25"
        "damage" "0.20"
        "skin"   "23" "1"
        "skin"   "25" "0"
    }

  • In motd,o sa apara fix ce aveti si in fisierul cfg
  • O sa se adauge icon-uri,cu arma reprezentativa,la fiecare reward din battlepass care include un skin
  • Administrator
Postat
Acum 12 ore, BandB a spus:

Maine seara va fi gata urmatorul update,acesta contine
 

  • Misiuni costumizabile 100% din fisierul cfg,atat daily cat si weekly
  • Alegerea a cate misiuni daily/weekly sa apara pe zi/saptamana
  • Costumizare usoara a tier-urilor
  • Tier-urile marcate ca si "grand",pot avea oricate si orice reward-uri vreti voi
  • Tip-uri de reward-uri: +HP, +Armura, +Bani, +DMG Multiply,Skin
  • Toate reward-urile vor fi foarte usor de adaugat
  Reafișează conținuturi ascunse
  • Preview fisier battlepass.cfg
      Reafișează conținuturi ascunse
  • In motd,o sa apara fix ce aveti si in fisierul cfg
  • O sa se adauge icon-uri,cu arma reprezentativa,la fiecare reward din battlepass care include un skin

Felicitări.

De ce te duci pe sql direct și nu mergi pe integrare în local?

Postat
Acum 1 oră, Dexter. @ GOV.RO a spus:

Felicitări.

De ce te duci pe sql direct și nu mergi pe integrare în local?

Pe sql imi e mie mai usor sa lucrez,pot sa adaug pe viitor si nvault

A se nota,pentru cine nu știe,nu am acces in niciun fel la baza voastra de date sau la server,nu am inclus nicio comanda/funcție dăunătoare 

Postat

UPDATE FACUT

Am implementat tot ce am specificat de mai sus,am adaugat si in battlepass functia care arata si arma pentru care este skin-ul
Acestea sunt generate de AI,asa ca pe aceasta cale,daca cineva are ceva mai bun,sau poate sa faca ceva mult mai bun,m-as bucura de ajutor
Daca mai aveti idei de implementari,le astept ca replay la acest topic


 

Spoiler

bjByMMw.png

 

  • Like 1
  • Fortzaaaa 1
  • Administrator
Postat
Acum 15 ore, BandB a spus:

UPDATE FACUT

Am implementat tot ce am specificat de mai sus,am adaugat si in battlepass functia care arata si arma pentru care este skin-ul
Acestea sunt generate de AI,asa ca pe aceasta cale,daca cineva are ceva mai bun,sau poate sa faca ceva mult mai bun,m-as bucura de ajutor
Daca mai aveti idei de implementari,le astept ca replay la acest topic


 

  Ascunde conținuturi

bjByMMw.png

 

Poți face o cerere pe secțiunea de design, avem colegi care te pot ajuta.

  • Ador 1
Postat

good work
I liked your idea very much
But what do you think about adding some missions to the plugin? It will be excellent

I created a plugin for missions on my server and this is the config file

 

Quote

; ========================================

; Furien Advanced Missions System Config

; ========================================

; VERSION: 4.5 - Balanced Edition

;

; MISSION TYPES AVAILABLE:

; - kills: Total kills with any weapon

; - headshots: Headshot kills only

; - win_rounds: Win any round

; - win_ct: Win rounds as Anti-Furien (CT)

; - win_t: Win rounds as Furien (T)

; - plant_bombs: Plant C4 bomb

; - defuse_bombs: Defuse planted bomb

; - explode_bomb: Successfully explode bomb

; - clutch_wins: Win when last alive vs 2+ enemies

; - first_bloods: Get first kill of the round

; - knife_kills: Kills with knife only

; - no_death_rounds: Win round without dying

; - weapon_kills: Kills with specific weapon

; - weapon_headshots: Headshots with specific weapon

; - grenade_kills: Kills with HE grenade

; - vip_kills: Kill VIP players

; - vip_headshots: Headshot VIP players

; - vip_knife_kills: Knife kill VIP players

; - play_time: Play time in minutes

;

; WEAPON NAMES:

; ak47, m4a1, awp, deagle, scout, famas, galil,

; mp5navy, p90, m3, xm1014, aug, sg552, usp,

; glock18, elite, fiveseven, p228, hegrenade, knife

; ========================================

 

; ==================== RANK 0: ROOKIE ====================

; Description: Welcome to Furien! Learn the basics

; Missions: 1 simple mission

; Difficulty: ★☆☆☆☆ (Very Easy)

; ========================================

[RANK_0]

id = 0

name = Rookie

prefix = [ROOKIE]

color = team

 

[MISSION_0]

rank_id = 0

type = kills

weapon = any

target = 5

description = Kill \r5 enemies \wto prove yourself

reward_money = 1000

reward_hp = 10

reward_ap = 10

headshot_only = 0

 

; ==================== RANK 1: SOLDIER ====================

; Description: Start mastering accuracy

; Missions: 2 missions (aim training)

; Difficulty: ★★☆☆☆ (Easy)

; ========================================

[RANK_1]

id = 1

name = Soldier

prefix = [SOLDIER]

color = team

 

[MISSION_1]

rank_id = 1

type = headshots

weapon = any

target = 8

description = Get \r8 headshot \wkills

reward_money = 2000

reward_hp = 15

reward_ap = 15

headshot_only = 1

 

[MISSION_2]

rank_id = 1

type = play_time

weapon = any

target = 15

description = Play for \r15 minutes

reward_money = 1500

reward_hp = 10

reward_ap = 10

headshot_only = 0

 

; ==================== RANK 2: CORPORAL ====================

; Description: Learn weapon specialization

; Missions: 2 missions (weapon mastery)

; Difficulty: ★★☆☆☆ (Easy-Medium)

; ========================================

[RANK_2]

id = 2

name = Corporal

prefix = [CORPORAL]

color = team

 

[MISSION_3]

rank_id = 2

type = kills

weapon = any

target = 30

description = Kill \r30 enemies \wtotal

reward_money = 2500

reward_hp = 20

reward_ap = 20

headshot_only = 0

 

[MISSION_4]

rank_id = 2

type = weapon_kills

weapon = ak47

target = 12

description = Kill \r12 enemies \wusing \y(AK-47)

reward_money = 3000

reward_hp = 20

reward_ap = 20

headshot_only = 0

 

; ==================== RANK 3: SERGEANT ====================

; Description: Tactical gameplay focus

; Missions: 3 missions (objectives + combat)

; Difficulty: ★★★☆☆ (Medium)

; ========================================

[RANK_3]

id = 3

name = Sergeant

prefix = [SERGEANT]

color = team

 

[MISSION_5]

rank_id = 3

type = win_rounds

weapon = any

target = 8

description = Win \r8 rounds \wtotal

reward_money = 3500

reward_hp = 25

reward_ap = 25

headshot_only = 0

 

[MISSION_6]

rank_id = 3

type = knife_kills

weapon = knife

target = 4

description = Kill \r4 enemies \wwith \y(Knife)

reward_money = 4000

reward_hp = 25

reward_ap = 25

headshot_only = 0

 

[MISSION_7]

rank_id = 3

type = weapon_kills

weapon = m4a1

target = 15

description = Kill \r15 enemies \wusing \y(M4A1)

reward_money = 3500

reward_hp = 25

reward_ap = 25

headshot_only = 0

 

; ==================== RANK 4: LIEUTENANT ====================

; Description: Leadership and strategy

; Missions: 3 missions (team play)

; Difficulty: ★★★☆☆ (Medium)

; ========================================

[RANK_4]

id = 4

name = Lieutenant

prefix = [LIEUTENANT]

color = team

 

[MISSION_8]

rank_id = 4

type = first_bloods

weapon = any

target = 4

description = Get \rfirst kill \wof round \y4 times

reward_money = 4500

reward_hp = 30

reward_ap = 30

headshot_only = 0

 

[MISSION_9]

rank_id = 4

type = win_ct

weapon = any

target = 6

description = Win \r6 rounds \was \yAnti-Furien

reward_money = 4000

reward_hp = 30

reward_ap = 30

headshot_only = 0

 

[MISSION_10]

rank_id = 4

type = headshots

weapon = any

target = 15

description = Get \r15 headshot \wkills

reward_money = 4500

reward_hp = 30

reward_ap = 30

headshot_only = 1

 

; ==================== RANK 5: CAPTAIN ====================

; Description: Advanced weapon control

; Missions: 3 missions (precision weapons)

; Difficulty: ★★★☆☆ (Medium-Hard)

; ========================================

[RANK_5]

id = 5

name = Captain

prefix = [CAPTAIN]

color = team

 

[MISSION_11]

rank_id = 5

type = kills

weapon = any

target = 50

description = Kill \r50 enemies \wtotal

reward_money = 5000

reward_hp = 35

reward_ap = 35

headshot_only = 0

 

[MISSION_12]

rank_id = 5

type = weapon_headshots

weapon = deagle

target = 8

description = Headshot \r8 enemies \wwith \y(Deagle)

reward_money = 5500

reward_hp = 35

reward_ap = 35

headshot_only = 1

 

[MISSION_13]

rank_id = 5

type = play_time

weapon = any

target = 30

description = Play for \r30 minutes \wtotal

reward_money = 5000

reward_hp = 35

reward_ap = 35

headshot_only = 0

 

; ==================== RANK 6: MAJOR ====================

; Description: Bomb specialist training

; Missions: 3 missions (objective focus)

; Difficulty: ★★★★☆ (Hard)

; ========================================

[RANK_6]

id = 6

name = Major

prefix = [MAJOR]

color = team

 

[MISSION_14]

rank_id = 6

type = win_t

weapon = any

target = 6

description = Win \r6 rounds \was \yFurien

reward_money = 6000

reward_hp = 40

reward_ap = 40

headshot_only = 0

 

[MISSION_15]

rank_id = 6

type = plant_bombs

weapon = any

target = 4

description = Plant \rC4 bomb \y4 times

reward_money = 6500

reward_hp = 40

reward_ap = 40

headshot_only = 0

 

[MISSION_16]

rank_id = 6

type = defuse_bombs

weapon = any

target = 4

description = Defuse \rC4 bomb \y4 times

reward_money = 6500

reward_hp = 40

reward_ap = 40

headshot_only = 0

 

; ==================== RANK 7: COLONEL ====================

; Description: Explosive specialist

; Missions: 3 missions (grenades + bombs)

; Difficulty: ★★★★☆ (Hard)

; ========================================

[RANK_7]

id = 7

name = Colonel

prefix = [COLONEL]

color = team

 

[MISSION_17]

rank_id = 7

type = kills

weapon = any

target = 70

description = Kill \r70 enemies \wtotal

reward_money = 7000

reward_hp = 45

reward_ap = 45

headshot_only = 0

 

[MISSION_18]

rank_id = 7

type = grenade_kills

weapon = hegrenade

target = 4

description = Kill \r4 enemies \wwith \y(HE Grenade) \wImpact Mode

reward_money = 8000

reward_hp = 45

reward_ap = 45

headshot_only = 0

 

[MISSION_19]

rank_id = 7

type = explode_bomb

weapon = any

target = 3

description = Explode \rC4 bomb \y3 times

reward_money = 8000

reward_hp = 45

reward_ap = 45

headshot_only = 0

 

; ==================== RANK 8: COMMANDER ====================

; Description: Tactical superiority

; Missions: 3 missions (survival + wins)

; Difficulty: ★★★★☆ (Hard)

; ========================================

[RANK_8]

id = 8

name = Commander

prefix = [COMMANDER]

color = team

 

[MISSION_20]

rank_id = 8

type = headshots

weapon = any

target = 30

description = Get \r30 headshot \wkills

reward_money = 8500

reward_hp = 50

reward_ap = 50

headshot_only = 1

 

[MISSION_21]

rank_id = 8

type = win_rounds

weapon = any

target = 12

description = Win \r12 rounds \wtotal

reward_money = 9000

reward_hp = 50

reward_ap = 50

headshot_only = 0

 

[MISSION_22]

rank_id = 8

type = no_death_rounds

weapon = any

target = 4

description = Survive \r4 winning \wrounds

reward_money = 9000

reward_hp = 50

reward_ap = 50

headshot_only = 0

 

; ==================== RANK 9: ELITE ====================

; Description: Sniper mastery

; Missions: 3 missions (long range combat)

; Difficulty: ★★★★☆ (Hard)

; ========================================

[RANK_9]

id = 9

name = Elite

prefix = [ELITE]

color = team

 

[MISSION_23]

rank_id = 9

type = kills

weapon = any

target = 90

description = Kill \r90 enemies \wtotal

reward_money = 9500

reward_hp = 55

reward_ap = 55

headshot_only = 0

 

[MISSION_24]

rank_id = 9

type = weapon_kills

weapon = awp

target = 15

description = Kill \r15 enemies \wwith \y(AWP)

reward_money = 10000

reward_hp = 55

reward_ap = 55

headshot_only = 0

 

[MISSION_25]

rank_id = 9

type = first_bloods

weapon = any

target = 6

description = Get \rfirst kill \y6 times

reward_money = 10000

reward_hp = 55

reward_ap = 55

headshot_only = 0

 

; ==================== RANK 10: VIP HUNTER ====================

; Description: Hunt high-value targets

; Missions: 3 missions (VIP elimination)

; Difficulty: ★★★★☆ (Hard)

; ========================================

[RANK_10]

id = 10

name = VIP Hunter

prefix = [VIP HUNTER]

color = team

 

[MISSION_26]

rank_id = 10

type = clutch_wins

weapon = any

target = 3

description = Win \r3 clutch\w 1v2+ as last alive enemies

reward_money = 10500

reward_hp = 60

reward_ap = 60

headshot_only = 0

 

[MISSION_27]

rank_id = 10

type = vip_kills

weapon = any

target = 6

description = Kill \r6 VIP memeber \wplayers

reward_money = 11000

reward_hp = 60

reward_ap = 60

headshot_only = 0

 

[MISSION_28]

rank_id = 10

type = play_time

weapon = any

target = 45

description = Play for \r45 minutes \wtotal

reward_money = 10500

reward_hp = 60

reward_ap = 60

headshot_only = 0

 

; ==================== RANK 11: MASTER ====================

; Description: Weapon versatility

; Missions: 3 missions (multiple weapons)

; Difficulty: ★★★★★ (Very Hard)

; ========================================

[RANK_11]

id = 11

name = Master

prefix = [MASTER]

color = team

 

[MISSION_29]

rank_id = 11

type = weapon_kills

weapon = scout

target = 12

description = Kill \r12 enemies \wwith \y(Scout)

reward_money = 11500

reward_hp = 65

reward_ap = 65

headshot_only = 0

 

[MISSION_30]

rank_id = 11

type = win_rounds

weapon = any

target = 15

description = Win \r15 rounds \wtotal

reward_money = 12000

reward_hp = 65

reward_ap = 65

headshot_only = 0

 

[MISSION_31]

rank_id = 11

type = knife_kills

weapon = knife

target = 6

description = Kill \r6 enemies \wwith \y(Knife)

reward_money = 12000

reward_hp = 65

reward_ap = 65

headshot_only = 0

 

; ==================== RANK 12: LEGEND ====================

; Description: Legendary combat skills

; Missions: 3 missions (advanced)

; Difficulty: ★★★★★ (Very Hard)

; ========================================

[RANK_12]

id = 12

name = Legend

prefix = [LEGEND]

color = team

 

[MISSION_32]

rank_id = 12

type = kills

weapon = any

target = 110

description = Kill \r110 enemies \wtotal

reward_money = 12500

reward_hp = 70

reward_ap = 70

headshot_only = 0

 

[MISSION_33]

rank_id = 12

type = vip_headshots

weapon = any

target = 5

description = Headshot \r5 VIP memeber \wplayers

reward_money = 13000

reward_hp = 70

reward_ap = 70

headshot_only = 1

 

[MISSION_34]

rank_id = 12

type = weapon_headshots

weapon = ak47

target = 15

description = Headshot \r15 enemies \wwith \y(AK-47)

reward_money = 13000

reward_hp = 70

reward_ap = 70

headshot_only = 1

 

; ==================== RANK 13: SUPREME ====================

; Description: Supreme battlefield control

; Missions: 3 missions (endurance)

; Difficulty: ★★★★★ (Very Hard)

; ========================================

[RANK_13]

id = 13

name = Supreme

prefix = [SUPREME]

color = team

 

[MISSION_35]

rank_id = 13

type = headshots

weapon = any

target = 45

description = Get \r45 headshot \wkills

reward_money = 13500

reward_hp = 75

reward_ap = 75

headshot_only = 1

 

[MISSION_36]

rank_id = 13

type = no_death_rounds

weapon = any

target = 6

description = Survive \r6 winning \wrounds

reward_money = 14000

reward_hp = 75

reward_ap = 75

headshot_only = 0

 

[MISSION_37]

rank_id = 13

type = play_time

weapon = any

target = 60

description = Play for \r60 minutes \wtotal

reward_money = 14000

reward_hp = 75

reward_ap = 75

headshot_only = 0

 

; ==================== RANK 14: GLOBAL ELITE ====================

; Description: Global domination

; Missions: 3 missions (elite skills)

; Difficulty: ★★★★★ (Very Hard)

; ========================================

[RANK_14]

id = 14

name = Global Elite

prefix = [GLOBAL ELITE]

color = team

 

[MISSION_38]

rank_id = 14

type = kills

weapon = any

target = 130

description = Kill \r130 enemies \wtotal

reward_money = 14500

reward_hp = 80

reward_ap = 80

headshot_only = 0

 

[MISSION_39]

rank_id = 14

type = first_bloods

weapon = any

target = 8

description = Get \rfirst kill \y8 times

reward_money = 15000

reward_hp = 80

reward_ap = 80

headshot_only = 0

 

[MISSION_40]

rank_id = 14

type = clutch_wins

weapon = any

target = 5

description = Win \r5 clutch\w 1v2+ as last alive enemies

reward_money = 15000

reward_hp = 80

reward_ap = 80

headshot_only = 0

 

; ==================== RANK 15: FURIEN ====================

; Description: Master of terror

; Missions: 3 missions (Furien specialist)

; Difficulty: ★★★★★ (Extreme)

; ========================================

[RANK_15]

id = 15

name = Furien

prefix = [FURIEN]

color = team

 

[MISSION_41]

rank_id = 15

type = win_t

weapon = any

target = 10

description = Win \r10 rounds \was \yFurien

reward_money = 15500

reward_hp = 85

reward_ap = 85

headshot_only = 0

 

[MISSION_42]

rank_id = 15

type = weapon_kills

weapon = galil

target = 20

description = Kill \r20 enemies \wwith \y(Galil)

reward_money = 16000

reward_hp = 85

reward_ap = 85

headshot_only = 0

 

[MISSION_43]

rank_id = 15

type = vip_kills

weapon = any

target = 8

description = Kill \r8 VIP memeber \wplayers

reward_money = 16000

reward_hp = 85

reward_ap = 85

headshot_only = 0

 

; ==================== RANK 16: ANTI-FURIEN ====================

; Description: Guardian of order

; Missions: 3 missions (CT specialist)

; Difficulty: ★★★★★ (Extreme)

; ========================================

[RANK_16]

id = 16

name = Anti-Furien

prefix = [ANTI-FURIEN]

color = team

 

[MISSION_44]

rank_id = 16

type = kills

weapon = any

target = 150

description = Kill \r150 enemies \wtotal

reward_money = 16000

reward_hp = 90

reward_ap = 90

headshot_only = 0

 

[MISSION_45]

rank_id = 16

type = win_ct

weapon = any

target = 10

description = Win \r10 rounds \was \yAnti-Furien

reward_money = 16000

reward_hp = 90

reward_ap = 90

headshot_only = 0

 

[MISSION_46]

rank_id = 16

type = defuse_bombs

weapon = any

target = 6

description = Defuse \rbomb \y6 times

reward_money = 16000

reward_hp = 90

reward_ap = 90

headshot_only = 0

 

; ==================== RANK 17: BERSERKER ====================

; Description: Unstoppable force

; Missions: 3 missions (aggressive play)

; Difficulty: ★★★★★ (Extreme)

; ========================================

[RANK_17]

id = 17

name = Berserker

prefix = [BERSERKER]

color = team

 

[MISSION_47]

rank_id = 17

type = headshots

weapon = any

target = 60

description = Get \r60 headshot \wkills

reward_money = 16000

reward_hp = 95

reward_ap = 95

headshot_only = 1

 

[MISSION_48]

rank_id = 17

type = weapon_headshots

weapon = m4a1

target = 20

description = Headshot \r20 enemies \wwith \y(M4A1)

reward_money = 16000

reward_hp = 95

reward_ap = 95

headshot_only = 1

 

[MISSION_49]

rank_id = 17

type = play_time

weapon = any

target = 90

description = Play for \r90 minutes \wtotal

reward_money = 16000

reward_hp = 95

reward_ap = 95

headshot_only = 0

 

; ==================== RANK 18: NINJA ====================

; Description: Shadow assassin

; Missions: 3 missions (stealth + skill)

; Difficulty: ★★★★★ (Extreme)

; ========================================

[RANK_18]

id = 18

name = Ninja

prefix = [NINJA]

color = team

 

[MISSION_50]

rank_id = 18

type = knife_kills

weapon = knife

target = 8

description = Kill \r8 enemies \wwith \y(Knife)

reward_money = 16000

reward_hp = 100

reward_ap = 100

headshot_only = 0

 

[MISSION_51]

rank_id = 18

type = grenade_kills

weapon = hegrenade

target = 6

description = Kill \r6 enemies \wwith \y(HE Grenade) \wImpact Mode

reward_money = 16000

reward_hp = 100

reward_ap = 100

headshot_only = 0

 

[MISSION_52]

rank_id = 18

type = vip_knife_kills

weapon = knife

target = 3

description = Kill \r3 VIP memeber \wwith \y(Knife)

reward_money = 16000

reward_hp = 100

reward_ap = 100

headshot_only = 0

 

; ==================== RANK 19: CHAMPION ====================

; Description: The ultimate warrior

; Missions: 3 FINAL missions (mastery)

; Difficulty: ★★★★★ (LEGENDARY)

; ========================================

[RANK_19]

id = 19

name = Champion

prefix = [CHAMPION]

color = red

 

[MISSION_53]

rank_id = 19

type = kills

weapon = any

target = 200

description = \yFINAL: \wKill \r200 enemies

reward_money = 16000

reward_hp = 100

reward_ap = 100

headshot_only = 0

 

[MISSION_54]

rank_id = 19

type = headshots

weapon = any

target = 80

description = \yFINAL: \wGet \r80 headshots

reward_money = 16000

reward_hp = 100

reward_ap = 100

headshot_only = 1

 

[MISSION_55]

rank_id = 19

type = win_rounds

weapon = any

target = 25

description = \yFINAL: \wWin \r25 rounds

reward_money = 16000

reward_hp = 100

reward_ap = 100

headshot_only = 0

 

  • Like 1
Postat

I will add more missions soon,and an motd improvement,and maybe some features,currently only 8 people have made an order,and i didn`t get any feedback

Thank you for your recomandations

Postat

UPDATE 2.2

Am facut din nou update,atat la battlepass cat si la system
Am adaugat cu succes alte icon-uri(doar pe armele principale momentan)

Spoiler

msMIw0l.png

Am adaugat mai multe tip-uri de misiuni:

  • Kills
  • Headshots
  • Round Wins
  • Win as CT
  • Win as T
  • Plant Bombs
  • Defuse Bombs
  • Explode Bombs
  • Clutch Wins(cel putin 2v1)
  • First Bloods
  • Knife kills
  • Rounds Without Dying
  • Grenade Kills
  • Play Time
  • Ador 1
Postat (editat)

NEW MODE ADDED

Am facut posibila adaugarea acestui battlepass,si pe serverele de classic/respawn sau orice alt mod
Comenzile se pot face pe battlepass.gtrstats.com

In decurs de jumatate de ora,se vor adauga optiuni mai multe pe website care sa va ajute sa aveti pe serverul vostru acest battlepass(Done)

Cateva poze cu update ul pe site https://imgur.com/a/pbBpOOU

Preview MOTD

Spoiler

ocUBqDZ.png



Preview CFG

Spoiler

; ============================================================
;  BATTLE PASS TOXIC — Classic v1.0
;  addons/amxmodx/configs/battlepass/battlepass_classic.cfg
; ============================================================

			host = localhost

			user = utilizator_sql

			pass = parola_sql

			db   = baza_date
		

		

[SEASON]
season      = 1
days        = 30
name        = Operation Classic
xp_per_tier = 9500
max_tiers   = 40

[XP]
kill      = 100
headshot  = 150
roundwin  = 200

[MISSION_SETTINGS]
daily_random  = 3
weekly_random = 2

; ── Misiuni zilnice ───────────────────────────────────────
; Format: "id" "type" "goal" "xp"
; Tipuri disponibile:
;   kills, headshots, roundwins, win_ct, win_t
;   plant_bombs, defuse_bombs, explode_bomb
;   clutch_wins, first_bloods, knife_kills
;   no_death_rounds, grenade_kills, play_time
[DAILY_MISSIONS]
"1"   "kills"           "25"  "500"
"2"   "kills"           "50"  "1000"
"3"   "headshots"       "15"  "400"
"4"   "headshots"       "30"  "800"
"5"   "roundwins"       "5"   "350"
"6"   "roundwins"       "10"  "700"
"7"   "win_ct"          "5"   "400"
"8"   "win_t"           "5"   "400"
"9"   "plant_bombs"     "3"   "300"
"10"  "defuse_bombs"    "3"   "350"
"11"  "explode_bomb"    "2"   "400"
"12"  "first_bloods"    "3"   "500"
"13"  "knife_kills"     "5"   "600"
"14"  "no_death_rounds" "3"   "500"
"15"  "grenade_kills"   "5"   "550"
"16"  "clutch_wins"     "2"   "700"
"17"  "play_time"       "30"  "300"
"18"  "play_time"       "60"  "600"

; ── Misiuni saptamanale ───────────────────────────────────
[WEEKLY_MISSIONS]
"1"   "kills"           "200" "2000"
"2"   "kills"           "500" "5000"
"3"   "headshots"       "80"  "1500"
"4"   "roundwins"       "50"  "3000"
"5"   "win_ct"          "30"  "2500"
"6"   "win_t"           "30"  "2500"
"7"   "plant_bombs"     "20"  "2000"
"8"   "defuse_bombs"    "20"  "2500"
"9"   "first_bloods"    "15"  "3000"
"10"  "knife_kills"     "25"  "3500"
"11"  "no_death_rounds" "20"  "3000"
"12"  "grenade_kills"   "30"  "3000"
"13"  "clutch_wins"     "10"  "4000"
"14"  "play_time"       "180" "2000"

; ── Default rewards (cumulative, la fiecare spawn) ────────
; Format: "tier" "type" "value"
; Types: money ($/kill), hp, armor, damage (0.05 = +5%), grand
[DEFAULT_REWARDS]
"1"  "money"  "50"
"2"  "hp"     "2"
"3"  "armor"  "10"
"4"  "money"  "100"
"5"  "hp"     "3"
"6"  "armor"  "10"
"7"  "damage" "0.05"
"8"  "money"  "150"
"9"  "hp"     "4"
"10" "armor"  "15"
"11" "money"  "200"
"12" "hp"     "5"
"13" "armor"  "15"
"14" "damage" "0.10"
"15" "money"  "250"
"16" "hp"     "6"
"17" "armor"  "20"
"18" "money"  "300"
"19" "hp"     "7"
"20" "damage" "0.15"
"21" "armor"  "20"
"22" "money"  "350"
"23" "hp"     "8"
"24" "armor"  "25"
"25" "money"  "400"
"26" "hp"     "10"
"27" "damage" "0.20"
"28" "armor"  "25"
"29" "money"  "450"
"30" "hp"     "12"
"31" "armor"  "25"
"32" "money"  "500"
"33" "damage" "0.25"
"34" "hp"     "14"
"35" "armor"  "30"
"36" "money"  "550"
"37" "hp"     "15"
"38" "armor"  "30"
"39" "damage" "0.30"
"40" "grand"

; ── Custom rewards (o singura data la tier up) ────────────
; Format: "tier" "command" "comanda_server %s" "Label afisat"
; %s = numele jucatorului (inlocuit automat)
[CUSTOM_REWARDS]
"5"  "command" "amx_givepoints %s 100"    "+100 Puncte"
"10" "command" "amx_givepoints %s 250"    "+250 Puncte"
"15" "command" "amx_givepoints %s 500"    "+500 Puncte"
"20" "command" "amx_givepoints %s 750"    "+750 Puncte"
"25" "command" "amx_givepoints %s 1000"   "+1000 Puncte"
"30" "command" "amx_givepoints %s 1500"   "+1500 Puncte"
"35" "command" "amx_givepoints %s 2000"   "+2000 Puncte"
"38" "command" "amx_givevip %s 7"         "VIP 7 Zile"

; ── Grand rewards (la completare, tier 40) ────────────────
; Format: "command" "comanda_server %s"
[GRAND_REWARDS]
"command" "amx_givepoints %s 5000"
"command" "amx_givevip %s 30"
 

Editat de BandB
  • Like 1

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