BandB Postat Iunie 2 Postat Iunie 2 Battlepass Toxic Beta Salutare! Am creat un sistem de Battlepass pentru serverele de Counter-Strike 1.6, în special pentru cele care folosesc moduri de tip CSGO Classy. Am ales ca acesta să fie gratuit momentan, însă doresc să îmi selectez clientela — nu vreau ca oricine să aibă acces la el. Lucruri importante de menționat: Versiune BETA: Proiectul este încă în faza Beta și poate conține bug-uri. Pentru raportarea lor, folosiți secțiunea de Tickete de pe website. Exclusivitate: Doar serverele din comunitatea LeagueCS au acces la acest plugin. Fără cod sursă (.SMA): Nu ofer fișierul .sma. Veți primi direct fișierul .amxx compilat special pentru serverul vostru, după ce plasați comanda pe site. Afiliere: LeagueCS nu este afiliată cu acest Battlepass. Staff-ul comunității nu răspunde de eventualele probleme; eu sunt singurul responsabil. Prezentare (Funcționează Steam / Non-Steam): Puteți vedea cum arată în joc aici: https://imgur.com/a/uqjueZp Detalii tehnice și configurare: Baza de date: Când plasați comanda, vă rog să îmi lăsați datele de conectare de la baza de date MySQL pentru a le introduce direct în cod. Momentan nu am creat un fișier extern de configurare (.cfg), dar va urma într-un update. Modificări: Nu ofer gratuit schimbări ale temei vizuale sau ale premiilor (rewards). Comenzi administrative (Console): amx_bp_reset <nume> — Resetează complet progresul unui jucător în Battlepass. amx_bp_setlevel <nume> <tier> — Setează direct nivelul (tier-ul) unui jucător. amx_bp_givexp <nume> <suma> — Adaugă o sumă de XP unui jucător. Cum comanzi? Puteți plasa o comandă direct pe site-ul ACESTA. După ce comanda este verificată și acceptată, veți primi plugin-ul configurat special pentru serverul vostru. 1 1
BandB Postat Iunie 2 Autor Postat Iunie 2 (editat) UPDATE 1.1 BETA Am adaugat fisier extern pentru SQL Am fixat un usor bug,in motd pe steam mergea greu sa dai scroll Am scos licentierea pe IP Urmeaza: Configurarea Full a Battlepass ului din fisier -Done Improvements la aspectul battlepass - Done Editat Iunie 2 de BandB
Administrator Dexter. @ GOV.RO Postat Iunie 3 Administrator Postat Iunie 3 Felicitări pentru munca depusă. @ Server Managers vă recomand cu încredere versiunea BETA a acestui plugin. 1 1
BandB Postat Iunie 3 Autor Postat Iunie 3 Ca sa nu las serverele de classic sau respawn pe dinafara,puteti sa dati order de pe site,si sa scrieti la detalii ca vreti ceva pentru classic sau respawn,iar eu o sa il fac ca sa poata fi folosit si pe aceste mod-uri,nu doar csgo classy
BandB Postat Iunie 3 Autor Postat Iunie 3 Maine seara va fi gata urmatorul update,acesta contine Misiuni costumizabile 100% din fisierul cfg,atat daily cat si weekly Alegerea a cate misiuni daily/weekly sa apara pe zi/saptamana Costumizare usoara a tier-urilor Tier-urile marcate ca si "grand",pot avea oricate si orice reward-uri vreti voi Tip-uri de reward-uri: +HP, +Armura, +Bani, +DMG Multiply,Skin Toate reward-urile vor fi foarte usor de adaugat Spoiler Reward normal "1" "money" "50" - unde "1" - tier, "money" - tip de reward, "50" - suma Reward Skin Normal "9" "skin" "M4A4 | Dragon King" "24" "0" - unde "9" - tier, "skin" - tip de reward, "M4A4 | Dragon King" -numele skin-ului, "24" - id-ul skin-ului, "0" - Skin-ul nu este STATTRACK Reward Skin Stattrack "9" "skin" "M4A4 | Dragon King" "24" "1" - unde "9" - tier, "skin" - tip de reward, "M4A4 | Dragon King" -numele skin-ului, "24" - id-ul skin-ului, "1" - Skin-ul este STATTRACK Preview fisier battlepass.cfg Spoiler ; ============================================================ ; BATTLE PASS TOXIC — Config ; Locatie: addons/amxmodx/configs/battlepass/battlepass.cfg ; ============================================================ host = user = pass = db = [SEASON] season = 1 days = 30 name = Operation Toxic xp_per_tier = 9500 max_tiers = 40 [XP] kill = 100 headshot = 150 roundwin = 200 [MISSION_SETTINGS] ; Cate misiuni sa fie active pe zi/saptamana (alese aleatoriu) daily_random = 3 weekly_random = 2 [DAILY_MISSIONS] ; Format: "id" "type" "goal" "xp" ; Types: kills, headshots, roundwins "1" "kills" "25" "500" "2" "kills" "50" "1000" "3" "kills" "75" "1500" "4" "headshots" "15" "400" "5" "headshots" "30" "800" "6" "headshots" "50" "1500" "7" "roundwins" "5" "350" "8" "roundwins" "10" "700" "9" "roundwins" "20" "1500" [WEEKLY_MISSIONS] ; Format: "id" "type" "goal" "xp" "1" "kills" "200" "2000" "2" "kills" "500" "5000" "3" "headshots" "80" "1500" "4" "headshots" "150" "3500" "5" "roundwins" "50" "3000" "6" "roundwins" "100" "6000" [TIERS] ; Format normal: "tier" "type" "value" ; Format skin: "tier" "skin" "Nume Skin" "skinid" "stattrack(0/1)" ; Format grand: "tier" "grand" ; { ; "type" "value" ; "skin" "skinid" "stattrack" ; } ; Types: money, hp, armor, damage, skin, grand ; damage value = multiplicator (ex: 0.05 = +5% damage) "1" "money" "50" "2" "hp" "1" "3" "armor" "10" "4" "skin" "AK47 Legion Anubis" "23" "1" "5" "money" "150" "6" "hp" "2" "7" "damage" "0.05" "8" "armor" "10" "9" "skin" "M4A4 Dragon King" "24" "0" "10" "money" "200" "11" "hp" "3" "12" "armor" "15" "13" "skin" "AWP Asiimov" "25" "1" "14" "damage" "0.10" "15" "money" "250" "16" "hp" "5" "17" "armor" "15" "18" "skin" "AK47 Bloodsport" "26" "0" "19" "money" "300" "20" "damage" "0.15" "21" "hp" "7" "22" "armor" "20" "23" "skin" "M4A1-S Printstream" "27" "1" "24" "money" "350" "25" "hp" "10" "26" "damage" "0.20" "27" "armor" "20" "28" "skin" "USP Kill Confirmed" "28" "0" "29" "money" "400" "30" "hp" "12" "31" "armor" "25" "32" "skin" "Desert Eagle Blaze" "29" "1" "33" "damage" "0.25" "34" "money" "450" "35" "hp" "15" "36" "skin" "AWP Dragon Lore" "30" "1" "37" "armor" "25" "38" "money" "500" "39" "damage" "0.30" "40" "grand" { "money" "250" "hp" "10" "armor" "25" "damage" "0.20" "skin" "23" "1" "skin" "25" "0" } In motd,o sa apara fix ce aveti si in fisierul cfg O sa se adauge icon-uri,cu arma reprezentativa,la fiecare reward din battlepass care include un skin
Administrator Dexter. @ GOV.RO Postat Iunie 4 Administrator Postat Iunie 4 Acum 12 ore, BandB a spus: Maine seara va fi gata urmatorul update,acesta contine Misiuni costumizabile 100% din fisierul cfg,atat daily cat si weekly Alegerea a cate misiuni daily/weekly sa apara pe zi/saptamana Costumizare usoara a tier-urilor Tier-urile marcate ca si "grand",pot avea oricate si orice reward-uri vreti voi Tip-uri de reward-uri: +HP, +Armura, +Bani, +DMG Multiply,Skin Toate reward-urile vor fi foarte usor de adaugat Reafișează conținuturi ascunse Reward normal "1" "money" "50" - unde "1" - tier, "money" - tip de reward, "50" - suma Reward Skin Normal "9" "skin" "M4A4 | Dragon King" "24" "0" - unde "9" - tier, "skin" - tip de reward, "M4A4 | Dragon King" -numele skin-ului, "24" - id-ul skin-ului, "0" - Skin-ul nu este STATTRACK Reward Skin Stattrack "9" "skin" "M4A4 | Dragon King" "24" "1" - unde "9" - tier, "skin" - tip de reward, "M4A4 | Dragon King" -numele skin-ului, "24" - id-ul skin-ului, "1" - Skin-ul este STATTRACK Preview fisier battlepass.cfg Reafișează conținuturi ascunse ; ============================================================ ; BATTLE PASS TOXIC — Config ; Locatie: addons/amxmodx/configs/battlepass/battlepass.cfg ; ============================================================ host = user = pass = db = [SEASON] season = 1 days = 30 name = Operation Toxic xp_per_tier = 9500 max_tiers = 40 [XP] kill = 100 headshot = 150 roundwin = 200 [MISSION_SETTINGS] ; Cate misiuni sa fie active pe zi/saptamana (alese aleatoriu) daily_random = 3 weekly_random = 2 [DAILY_MISSIONS] ; Format: "id" "type" "goal" "xp" ; Types: kills, headshots, roundwins "1" "kills" "25" "500" "2" "kills" "50" "1000" "3" "kills" "75" "1500" "4" "headshots" "15" "400" "5" "headshots" "30" "800" "6" "headshots" "50" "1500" "7" "roundwins" "5" "350" "8" "roundwins" "10" "700" "9" "roundwins" "20" "1500" [WEEKLY_MISSIONS] ; Format: "id" "type" "goal" "xp" "1" "kills" "200" "2000" "2" "kills" "500" "5000" "3" "headshots" "80" "1500" "4" "headshots" "150" "3500" "5" "roundwins" "50" "3000" "6" "roundwins" "100" "6000" [TIERS] ; Format normal: "tier" "type" "value" ; Format skin: "tier" "skin" "Nume Skin" "skinid" "stattrack(0/1)" ; Format grand: "tier" "grand" ; { ; "type" "value" ; "skin" "skinid" "stattrack" ; } ; Types: money, hp, armor, damage, skin, grand ; damage value = multiplicator (ex: 0.05 = +5% damage) "1" "money" "50" "2" "hp" "1" "3" "armor" "10" "4" "skin" "AK47 Legion Anubis" "23" "1" "5" "money" "150" "6" "hp" "2" "7" "damage" "0.05" "8" "armor" "10" "9" "skin" "M4A4 Dragon King" "24" "0" "10" "money" "200" "11" "hp" "3" "12" "armor" "15" "13" "skin" "AWP Asiimov" "25" "1" "14" "damage" "0.10" "15" "money" "250" "16" "hp" "5" "17" "armor" "15" "18" "skin" "AK47 Bloodsport" "26" "0" "19" "money" "300" "20" "damage" "0.15" "21" "hp" "7" "22" "armor" "20" "23" "skin" "M4A1-S Printstream" "27" "1" "24" "money" "350" "25" "hp" "10" "26" "damage" "0.20" "27" "armor" "20" "28" "skin" "USP Kill Confirmed" "28" "0" "29" "money" "400" "30" "hp" "12" "31" "armor" "25" "32" "skin" "Desert Eagle Blaze" "29" "1" "33" "damage" "0.25" "34" "money" "450" "35" "hp" "15" "36" "skin" "AWP Dragon Lore" "30" "1" "37" "armor" "25" "38" "money" "500" "39" "damage" "0.30" "40" "grand" { "money" "250" "hp" "10" "armor" "25" "damage" "0.20" "skin" "23" "1" "skin" "25" "0" } In motd,o sa apara fix ce aveti si in fisierul cfg O sa se adauge icon-uri,cu arma reprezentativa,la fiecare reward din battlepass care include un skin Felicitări. De ce te duci pe sql direct și nu mergi pe integrare în local?
BandB Postat Iunie 4 Autor Postat Iunie 4 Acum 1 oră, Dexter. @ GOV.RO a spus: Felicitări. De ce te duci pe sql direct și nu mergi pe integrare în local? Pe sql imi e mie mai usor sa lucrez,pot sa adaug pe viitor si nvault A se nota,pentru cine nu știe,nu am acces in niciun fel la baza voastra de date sau la server,nu am inclus nicio comanda/funcție dăunătoare
BandB Postat Iunie 4 Autor Postat Iunie 4 UPDATE FACUT Am implementat tot ce am specificat de mai sus,am adaugat si in battlepass functia care arata si arma pentru care este skin-ul Acestea sunt generate de AI,asa ca pe aceasta cale,daca cineva are ceva mai bun,sau poate sa faca ceva mult mai bun,m-as bucura de ajutor Daca mai aveti idei de implementari,le astept ca replay la acest topic Spoiler 1 1
Administrator Dexter. @ GOV.RO Postat Iunie 5 Administrator Postat Iunie 5 Acum 15 ore, BandB a spus: UPDATE FACUT Am implementat tot ce am specificat de mai sus,am adaugat si in battlepass functia care arata si arma pentru care este skin-ul Acestea sunt generate de AI,asa ca pe aceasta cale,daca cineva are ceva mai bun,sau poate sa faca ceva mult mai bun,m-as bucura de ajutor Daca mai aveti idei de implementari,le astept ca replay la acest topic Ascunde conținuturi Poți face o cerere pe secțiunea de design, avem colegi care te pot ajuta. 1
MaHm0ud Postat Iunie 8 Postat Iunie 8 good work I liked your idea very much But what do you think about adding some missions to the plugin? It will be excellent I created a plugin for missions on my server and this is the config file Quote ; ======================================== ; Furien Advanced Missions System Config ; ======================================== ; VERSION: 4.5 - Balanced Edition ; ; MISSION TYPES AVAILABLE: ; - kills: Total kills with any weapon ; - headshots: Headshot kills only ; - win_rounds: Win any round ; - win_ct: Win rounds as Anti-Furien (CT) ; - win_t: Win rounds as Furien (T) ; - plant_bombs: Plant C4 bomb ; - defuse_bombs: Defuse planted bomb ; - explode_bomb: Successfully explode bomb ; - clutch_wins: Win when last alive vs 2+ enemies ; - first_bloods: Get first kill of the round ; - knife_kills: Kills with knife only ; - no_death_rounds: Win round without dying ; - weapon_kills: Kills with specific weapon ; - weapon_headshots: Headshots with specific weapon ; - grenade_kills: Kills with HE grenade ; - vip_kills: Kill VIP players ; - vip_headshots: Headshot VIP players ; - vip_knife_kills: Knife kill VIP players ; - play_time: Play time in minutes ; ; WEAPON NAMES: ; ak47, m4a1, awp, deagle, scout, famas, galil, ; mp5navy, p90, m3, xm1014, aug, sg552, usp, ; glock18, elite, fiveseven, p228, hegrenade, knife ; ======================================== ; ==================== RANK 0: ROOKIE ==================== ; Description: Welcome to Furien! Learn the basics ; Missions: 1 simple mission ; Difficulty: ★☆☆☆☆ (Very Easy) ; ======================================== [RANK_0] id = 0 name = Rookie prefix = [ROOKIE] color = team [MISSION_0] rank_id = 0 type = kills weapon = any target = 5 description = Kill \r5 enemies \wto prove yourself reward_money = 1000 reward_hp = 10 reward_ap = 10 headshot_only = 0 ; ==================== RANK 1: SOLDIER ==================== ; Description: Start mastering accuracy ; Missions: 2 missions (aim training) ; Difficulty: ★★☆☆☆ (Easy) ; ======================================== [RANK_1] id = 1 name = Soldier prefix = [SOLDIER] color = team [MISSION_1] rank_id = 1 type = headshots weapon = any target = 8 description = Get \r8 headshot \wkills reward_money = 2000 reward_hp = 15 reward_ap = 15 headshot_only = 1 [MISSION_2] rank_id = 1 type = play_time weapon = any target = 15 description = Play for \r15 minutes reward_money = 1500 reward_hp = 10 reward_ap = 10 headshot_only = 0 ; ==================== RANK 2: CORPORAL ==================== ; Description: Learn weapon specialization ; Missions: 2 missions (weapon mastery) ; Difficulty: ★★☆☆☆ (Easy-Medium) ; ======================================== [RANK_2] id = 2 name = Corporal prefix = [CORPORAL] color = team [MISSION_3] rank_id = 2 type = kills weapon = any target = 30 description = Kill \r30 enemies \wtotal reward_money = 2500 reward_hp = 20 reward_ap = 20 headshot_only = 0 [MISSION_4] rank_id = 2 type = weapon_kills weapon = ak47 target = 12 description = Kill \r12 enemies \wusing \y(AK-47) reward_money = 3000 reward_hp = 20 reward_ap = 20 headshot_only = 0 ; ==================== RANK 3: SERGEANT ==================== ; Description: Tactical gameplay focus ; Missions: 3 missions (objectives + combat) ; Difficulty: ★★★☆☆ (Medium) ; ======================================== [RANK_3] id = 3 name = Sergeant prefix = [SERGEANT] color = team [MISSION_5] rank_id = 3 type = win_rounds weapon = any target = 8 description = Win \r8 rounds \wtotal reward_money = 3500 reward_hp = 25 reward_ap = 25 headshot_only = 0 [MISSION_6] rank_id = 3 type = knife_kills weapon = knife target = 4 description = Kill \r4 enemies \wwith \y(Knife) reward_money = 4000 reward_hp = 25 reward_ap = 25 headshot_only = 0 [MISSION_7] rank_id = 3 type = weapon_kills weapon = m4a1 target = 15 description = Kill \r15 enemies \wusing \y(M4A1) reward_money = 3500 reward_hp = 25 reward_ap = 25 headshot_only = 0 ; ==================== RANK 4: LIEUTENANT ==================== ; Description: Leadership and strategy ; Missions: 3 missions (team play) ; Difficulty: ★★★☆☆ (Medium) ; ======================================== [RANK_4] id = 4 name = Lieutenant prefix = [LIEUTENANT] color = team [MISSION_8] rank_id = 4 type = first_bloods weapon = any target = 4 description = Get \rfirst kill \wof round \y4 times reward_money = 4500 reward_hp = 30 reward_ap = 30 headshot_only = 0 [MISSION_9] rank_id = 4 type = win_ct weapon = any target = 6 description = Win \r6 rounds \was \yAnti-Furien reward_money = 4000 reward_hp = 30 reward_ap = 30 headshot_only = 0 [MISSION_10] rank_id = 4 type = headshots weapon = any target = 15 description = Get \r15 headshot \wkills reward_money = 4500 reward_hp = 30 reward_ap = 30 headshot_only = 1 ; ==================== RANK 5: CAPTAIN ==================== ; Description: Advanced weapon control ; Missions: 3 missions (precision weapons) ; Difficulty: ★★★☆☆ (Medium-Hard) ; ======================================== [RANK_5] id = 5 name = Captain prefix = [CAPTAIN] color = team [MISSION_11] rank_id = 5 type = kills weapon = any target = 50 description = Kill \r50 enemies \wtotal reward_money = 5000 reward_hp = 35 reward_ap = 35 headshot_only = 0 [MISSION_12] rank_id = 5 type = weapon_headshots weapon = deagle target = 8 description = Headshot \r8 enemies \wwith \y(Deagle) reward_money = 5500 reward_hp = 35 reward_ap = 35 headshot_only = 1 [MISSION_13] rank_id = 5 type = play_time weapon = any target = 30 description = Play for \r30 minutes \wtotal reward_money = 5000 reward_hp = 35 reward_ap = 35 headshot_only = 0 ; ==================== RANK 6: MAJOR ==================== ; Description: Bomb specialist training ; Missions: 3 missions (objective focus) ; Difficulty: ★★★★☆ (Hard) ; ======================================== [RANK_6] id = 6 name = Major prefix = [MAJOR] color = team [MISSION_14] rank_id = 6 type = win_t weapon = any target = 6 description = Win \r6 rounds \was \yFurien reward_money = 6000 reward_hp = 40 reward_ap = 40 headshot_only = 0 [MISSION_15] rank_id = 6 type = plant_bombs weapon = any target = 4 description = Plant \rC4 bomb \y4 times reward_money = 6500 reward_hp = 40 reward_ap = 40 headshot_only = 0 [MISSION_16] rank_id = 6 type = defuse_bombs weapon = any target = 4 description = Defuse \rC4 bomb \y4 times reward_money = 6500 reward_hp = 40 reward_ap = 40 headshot_only = 0 ; ==================== RANK 7: COLONEL ==================== ; Description: Explosive specialist ; Missions: 3 missions (grenades + bombs) ; Difficulty: ★★★★☆ (Hard) ; ======================================== [RANK_7] id = 7 name = Colonel prefix = [COLONEL] color = team [MISSION_17] rank_id = 7 type = kills weapon = any target = 70 description = Kill \r70 enemies \wtotal reward_money = 7000 reward_hp = 45 reward_ap = 45 headshot_only = 0 [MISSION_18] rank_id = 7 type = grenade_kills weapon = hegrenade target = 4 description = Kill \r4 enemies \wwith \y(HE Grenade) \wImpact Mode reward_money = 8000 reward_hp = 45 reward_ap = 45 headshot_only = 0 [MISSION_19] rank_id = 7 type = explode_bomb weapon = any target = 3 description = Explode \rC4 bomb \y3 times reward_money = 8000 reward_hp = 45 reward_ap = 45 headshot_only = 0 ; ==================== RANK 8: COMMANDER ==================== ; Description: Tactical superiority ; Missions: 3 missions (survival + wins) ; Difficulty: ★★★★☆ (Hard) ; ======================================== [RANK_8] id = 8 name = Commander prefix = [COMMANDER] color = team [MISSION_20] rank_id = 8 type = headshots weapon = any target = 30 description = Get \r30 headshot \wkills reward_money = 8500 reward_hp = 50 reward_ap = 50 headshot_only = 1 [MISSION_21] rank_id = 8 type = win_rounds weapon = any target = 12 description = Win \r12 rounds \wtotal reward_money = 9000 reward_hp = 50 reward_ap = 50 headshot_only = 0 [MISSION_22] rank_id = 8 type = no_death_rounds weapon = any target = 4 description = Survive \r4 winning \wrounds reward_money = 9000 reward_hp = 50 reward_ap = 50 headshot_only = 0 ; ==================== RANK 9: ELITE ==================== ; Description: Sniper mastery ; Missions: 3 missions (long range combat) ; Difficulty: ★★★★☆ (Hard) ; ======================================== [RANK_9] id = 9 name = Elite prefix = [ELITE] color = team [MISSION_23] rank_id = 9 type = kills weapon = any target = 90 description = Kill \r90 enemies \wtotal reward_money = 9500 reward_hp = 55 reward_ap = 55 headshot_only = 0 [MISSION_24] rank_id = 9 type = weapon_kills weapon = awp target = 15 description = Kill \r15 enemies \wwith \y(AWP) reward_money = 10000 reward_hp = 55 reward_ap = 55 headshot_only = 0 [MISSION_25] rank_id = 9 type = first_bloods weapon = any target = 6 description = Get \rfirst kill \y6 times reward_money = 10000 reward_hp = 55 reward_ap = 55 headshot_only = 0 ; ==================== RANK 10: VIP HUNTER ==================== ; Description: Hunt high-value targets ; Missions: 3 missions (VIP elimination) ; Difficulty: ★★★★☆ (Hard) ; ======================================== [RANK_10] id = 10 name = VIP Hunter prefix = [VIP HUNTER] color = team [MISSION_26] rank_id = 10 type = clutch_wins weapon = any target = 3 description = Win \r3 clutch\w 1v2+ as last alive enemies reward_money = 10500 reward_hp = 60 reward_ap = 60 headshot_only = 0 [MISSION_27] rank_id = 10 type = vip_kills weapon = any target = 6 description = Kill \r6 VIP memeber \wplayers reward_money = 11000 reward_hp = 60 reward_ap = 60 headshot_only = 0 [MISSION_28] rank_id = 10 type = play_time weapon = any target = 45 description = Play for \r45 minutes \wtotal reward_money = 10500 reward_hp = 60 reward_ap = 60 headshot_only = 0 ; ==================== RANK 11: MASTER ==================== ; Description: Weapon versatility ; Missions: 3 missions (multiple weapons) ; Difficulty: ★★★★★ (Very Hard) ; ======================================== [RANK_11] id = 11 name = Master prefix = [MASTER] color = team [MISSION_29] rank_id = 11 type = weapon_kills weapon = scout target = 12 description = Kill \r12 enemies \wwith \y(Scout) reward_money = 11500 reward_hp = 65 reward_ap = 65 headshot_only = 0 [MISSION_30] rank_id = 11 type = win_rounds weapon = any target = 15 description = Win \r15 rounds \wtotal reward_money = 12000 reward_hp = 65 reward_ap = 65 headshot_only = 0 [MISSION_31] rank_id = 11 type = knife_kills weapon = knife target = 6 description = Kill \r6 enemies \wwith \y(Knife) reward_money = 12000 reward_hp = 65 reward_ap = 65 headshot_only = 0 ; ==================== RANK 12: LEGEND ==================== ; Description: Legendary combat skills ; Missions: 3 missions (advanced) ; Difficulty: ★★★★★ (Very Hard) ; ======================================== [RANK_12] id = 12 name = Legend prefix = [LEGEND] color = team [MISSION_32] rank_id = 12 type = kills weapon = any target = 110 description = Kill \r110 enemies \wtotal reward_money = 12500 reward_hp = 70 reward_ap = 70 headshot_only = 0 [MISSION_33] rank_id = 12 type = vip_headshots weapon = any target = 5 description = Headshot \r5 VIP memeber \wplayers reward_money = 13000 reward_hp = 70 reward_ap = 70 headshot_only = 1 [MISSION_34] rank_id = 12 type = weapon_headshots weapon = ak47 target = 15 description = Headshot \r15 enemies \wwith \y(AK-47) reward_money = 13000 reward_hp = 70 reward_ap = 70 headshot_only = 1 ; ==================== RANK 13: SUPREME ==================== ; Description: Supreme battlefield control ; Missions: 3 missions (endurance) ; Difficulty: ★★★★★ (Very Hard) ; ======================================== [RANK_13] id = 13 name = Supreme prefix = [SUPREME] color = team [MISSION_35] rank_id = 13 type = headshots weapon = any target = 45 description = Get \r45 headshot \wkills reward_money = 13500 reward_hp = 75 reward_ap = 75 headshot_only = 1 [MISSION_36] rank_id = 13 type = no_death_rounds weapon = any target = 6 description = Survive \r6 winning \wrounds reward_money = 14000 reward_hp = 75 reward_ap = 75 headshot_only = 0 [MISSION_37] rank_id = 13 type = play_time weapon = any target = 60 description = Play for \r60 minutes \wtotal reward_money = 14000 reward_hp = 75 reward_ap = 75 headshot_only = 0 ; ==================== RANK 14: GLOBAL ELITE ==================== ; Description: Global domination ; Missions: 3 missions (elite skills) ; Difficulty: ★★★★★ (Very Hard) ; ======================================== [RANK_14] id = 14 name = Global Elite prefix = [GLOBAL ELITE] color = team [MISSION_38] rank_id = 14 type = kills weapon = any target = 130 description = Kill \r130 enemies \wtotal reward_money = 14500 reward_hp = 80 reward_ap = 80 headshot_only = 0 [MISSION_39] rank_id = 14 type = first_bloods weapon = any target = 8 description = Get \rfirst kill \y8 times reward_money = 15000 reward_hp = 80 reward_ap = 80 headshot_only = 0 [MISSION_40] rank_id = 14 type = clutch_wins weapon = any target = 5 description = Win \r5 clutch\w 1v2+ as last alive enemies reward_money = 15000 reward_hp = 80 reward_ap = 80 headshot_only = 0 ; ==================== RANK 15: FURIEN ==================== ; Description: Master of terror ; Missions: 3 missions (Furien specialist) ; Difficulty: ★★★★★ (Extreme) ; ======================================== [RANK_15] id = 15 name = Furien prefix = [FURIEN] color = team [MISSION_41] rank_id = 15 type = win_t weapon = any target = 10 description = Win \r10 rounds \was \yFurien reward_money = 15500 reward_hp = 85 reward_ap = 85 headshot_only = 0 [MISSION_42] rank_id = 15 type = weapon_kills weapon = galil target = 20 description = Kill \r20 enemies \wwith \y(Galil) reward_money = 16000 reward_hp = 85 reward_ap = 85 headshot_only = 0 [MISSION_43] rank_id = 15 type = vip_kills weapon = any target = 8 description = Kill \r8 VIP memeber \wplayers reward_money = 16000 reward_hp = 85 reward_ap = 85 headshot_only = 0 ; ==================== RANK 16: ANTI-FURIEN ==================== ; Description: Guardian of order ; Missions: 3 missions (CT specialist) ; Difficulty: ★★★★★ (Extreme) ; ======================================== [RANK_16] id = 16 name = Anti-Furien prefix = [ANTI-FURIEN] color = team [MISSION_44] rank_id = 16 type = kills weapon = any target = 150 description = Kill \r150 enemies \wtotal reward_money = 16000 reward_hp = 90 reward_ap = 90 headshot_only = 0 [MISSION_45] rank_id = 16 type = win_ct weapon = any target = 10 description = Win \r10 rounds \was \yAnti-Furien reward_money = 16000 reward_hp = 90 reward_ap = 90 headshot_only = 0 [MISSION_46] rank_id = 16 type = defuse_bombs weapon = any target = 6 description = Defuse \rbomb \y6 times reward_money = 16000 reward_hp = 90 reward_ap = 90 headshot_only = 0 ; ==================== RANK 17: BERSERKER ==================== ; Description: Unstoppable force ; Missions: 3 missions (aggressive play) ; Difficulty: ★★★★★ (Extreme) ; ======================================== [RANK_17] id = 17 name = Berserker prefix = [BERSERKER] color = team [MISSION_47] rank_id = 17 type = headshots weapon = any target = 60 description = Get \r60 headshot \wkills reward_money = 16000 reward_hp = 95 reward_ap = 95 headshot_only = 1 [MISSION_48] rank_id = 17 type = weapon_headshots weapon = m4a1 target = 20 description = Headshot \r20 enemies \wwith \y(M4A1) reward_money = 16000 reward_hp = 95 reward_ap = 95 headshot_only = 1 [MISSION_49] rank_id = 17 type = play_time weapon = any target = 90 description = Play for \r90 minutes \wtotal reward_money = 16000 reward_hp = 95 reward_ap = 95 headshot_only = 0 ; ==================== RANK 18: NINJA ==================== ; Description: Shadow assassin ; Missions: 3 missions (stealth + skill) ; Difficulty: ★★★★★ (Extreme) ; ======================================== [RANK_18] id = 18 name = Ninja prefix = [NINJA] color = team [MISSION_50] rank_id = 18 type = knife_kills weapon = knife target = 8 description = Kill \r8 enemies \wwith \y(Knife) reward_money = 16000 reward_hp = 100 reward_ap = 100 headshot_only = 0 [MISSION_51] rank_id = 18 type = grenade_kills weapon = hegrenade target = 6 description = Kill \r6 enemies \wwith \y(HE Grenade) \wImpact Mode reward_money = 16000 reward_hp = 100 reward_ap = 100 headshot_only = 0 [MISSION_52] rank_id = 18 type = vip_knife_kills weapon = knife target = 3 description = Kill \r3 VIP memeber \wwith \y(Knife) reward_money = 16000 reward_hp = 100 reward_ap = 100 headshot_only = 0 ; ==================== RANK 19: CHAMPION ==================== ; Description: The ultimate warrior ; Missions: 3 FINAL missions (mastery) ; Difficulty: ★★★★★ (LEGENDARY) ; ======================================== [RANK_19] id = 19 name = Champion prefix = [CHAMPION] color = red [MISSION_53] rank_id = 19 type = kills weapon = any target = 200 description = \yFINAL: \wKill \r200 enemies reward_money = 16000 reward_hp = 100 reward_ap = 100 headshot_only = 0 [MISSION_54] rank_id = 19 type = headshots weapon = any target = 80 description = \yFINAL: \wGet \r80 headshots reward_money = 16000 reward_hp = 100 reward_ap = 100 headshot_only = 1 [MISSION_55] rank_id = 19 type = win_rounds weapon = any target = 25 description = \yFINAL: \wWin \r25 rounds reward_money = 16000 reward_hp = 100 reward_ap = 100 headshot_only = 0 1
BandB Postat Iunie 8 Autor Postat Iunie 8 I will add more missions soon,and an motd improvement,and maybe some features,currently only 8 people have made an order,and i didn`t get any feedback Thank you for your recomandations
BandB Postat Iunie 8 Autor Postat Iunie 8 UPDATE 2.2 Am facut din nou update,atat la battlepass cat si la system Am adaugat cu succes alte icon-uri(doar pe armele principale momentan) Spoiler Am adaugat mai multe tip-uri de misiuni: Kills Headshots Round Wins Win as CT Win as T Plant Bombs Defuse Bombs Explode Bombs Clutch Wins(cel putin 2v1) First Bloods Knife kills Rounds Without Dying Grenade Kills Play Time 1
BandB Postat Iunie 9 Autor Postat Iunie 9 (editat) NEW MODE ADDED Am facut posibila adaugarea acestui battlepass,si pe serverele de classic/respawn sau orice alt mod Comenzile se pot face pe battlepass.gtrstats.com In decurs de jumatate de ora,se vor adauga optiuni mai multe pe website care sa va ajute sa aveti pe serverul vostru acest battlepass(Done) Cateva poze cu update ul pe site https://imgur.com/a/pbBpOOU Preview MOTD Spoiler Preview CFG Spoiler ; ============================================================ ; BATTLE PASS TOXIC — Classic v1.0 ; addons/amxmodx/configs/battlepass/battlepass_classic.cfg ; ============================================================ host = localhost user = utilizator_sql pass = parola_sql db = baza_date [SEASON] season = 1 days = 30 name = Operation Classic xp_per_tier = 9500 max_tiers = 40 [XP] kill = 100 headshot = 150 roundwin = 200 [MISSION_SETTINGS] daily_random = 3 weekly_random = 2 ; ── Misiuni zilnice ─────────────────────────────────────── ; Format: "id" "type" "goal" "xp" ; Tipuri disponibile: ; kills, headshots, roundwins, win_ct, win_t ; plant_bombs, defuse_bombs, explode_bomb ; clutch_wins, first_bloods, knife_kills ; no_death_rounds, grenade_kills, play_time [DAILY_MISSIONS] "1" "kills" "25" "500" "2" "kills" "50" "1000" "3" "headshots" "15" "400" "4" "headshots" "30" "800" "5" "roundwins" "5" "350" "6" "roundwins" "10" "700" "7" "win_ct" "5" "400" "8" "win_t" "5" "400" "9" "plant_bombs" "3" "300" "10" "defuse_bombs" "3" "350" "11" "explode_bomb" "2" "400" "12" "first_bloods" "3" "500" "13" "knife_kills" "5" "600" "14" "no_death_rounds" "3" "500" "15" "grenade_kills" "5" "550" "16" "clutch_wins" "2" "700" "17" "play_time" "30" "300" "18" "play_time" "60" "600" ; ── Misiuni saptamanale ─────────────────────────────────── [WEEKLY_MISSIONS] "1" "kills" "200" "2000" "2" "kills" "500" "5000" "3" "headshots" "80" "1500" "4" "roundwins" "50" "3000" "5" "win_ct" "30" "2500" "6" "win_t" "30" "2500" "7" "plant_bombs" "20" "2000" "8" "defuse_bombs" "20" "2500" "9" "first_bloods" "15" "3000" "10" "knife_kills" "25" "3500" "11" "no_death_rounds" "20" "3000" "12" "grenade_kills" "30" "3000" "13" "clutch_wins" "10" "4000" "14" "play_time" "180" "2000" ; ── Default rewards (cumulative, la fiecare spawn) ──────── ; Format: "tier" "type" "value" ; Types: money ($/kill), hp, armor, damage (0.05 = +5%), grand [DEFAULT_REWARDS] "1" "money" "50" "2" "hp" "2" "3" "armor" "10" "4" "money" "100" "5" "hp" "3" "6" "armor" "10" "7" "damage" "0.05" "8" "money" "150" "9" "hp" "4" "10" "armor" "15" "11" "money" "200" "12" "hp" "5" "13" "armor" "15" "14" "damage" "0.10" "15" "money" "250" "16" "hp" "6" "17" "armor" "20" "18" "money" "300" "19" "hp" "7" "20" "damage" "0.15" "21" "armor" "20" "22" "money" "350" "23" "hp" "8" "24" "armor" "25" "25" "money" "400" "26" "hp" "10" "27" "damage" "0.20" "28" "armor" "25" "29" "money" "450" "30" "hp" "12" "31" "armor" "25" "32" "money" "500" "33" "damage" "0.25" "34" "hp" "14" "35" "armor" "30" "36" "money" "550" "37" "hp" "15" "38" "armor" "30" "39" "damage" "0.30" "40" "grand" ; ── Custom rewards (o singura data la tier up) ──────────── ; Format: "tier" "command" "comanda_server %s" "Label afisat" ; %s = numele jucatorului (inlocuit automat) [CUSTOM_REWARDS] "5" "command" "amx_givepoints %s 100" "+100 Puncte" "10" "command" "amx_givepoints %s 250" "+250 Puncte" "15" "command" "amx_givepoints %s 500" "+500 Puncte" "20" "command" "amx_givepoints %s 750" "+750 Puncte" "25" "command" "amx_givepoints %s 1000" "+1000 Puncte" "30" "command" "amx_givepoints %s 1500" "+1500 Puncte" "35" "command" "amx_givepoints %s 2000" "+2000 Puncte" "38" "command" "amx_givevip %s 7" "VIP 7 Zile" ; ── Grand rewards (la completare, tier 40) ──────────────── ; Format: "command" "comanda_server %s" [GRAND_REWARDS] "command" "amx_givepoints %s 5000" "command" "amx_givevip %s 30" Editat Iunie 9 de BandB 1
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